![]() This is easily doable with some scripts that set a true/false character attribute that I auto-calculate whenever a character adds or removes from the repeating attributes. I would like for it to auto-hide segments the character isn't using (like Sprites, or Magic, for example). Obviously I'm trying to stay away from things that'll get me in trouble, so nothing that make it so you don't need the book to play ) I've been putting a lot of thought into the Overview page and how I'm going to handle it. After looking over the excellent sheet Cassie made, I'm feeling a little more comfortable introducing content I was concerned might get me yelled at. Unfortunately, my To Do list got bigger because I recognized more areas I'll need to account for. I still need to decide how I'm going to handle submersion and echoes, but the rest is in. ![]() I got a decent amount of the Matrix-based stuff in. In the mean time, if you could let me know some nice-to-haves you'd like, let me know so I can take them into account :D I'm working on it right now and will update you later with how much I've gotten done. I started to waste some time looking into using Typescript, but I'm already using a Pug and SASS build process that might be unfamiliar to most and I don't want to introduce any additional technical hurdles. Add on top trying to figure out the right way to make Roll20 do what I want, and the fact that Roll20 has been going down frequently, and I gotta say it's really hard to stay motivated when I have so many other neat programming projects (and computer games) to work on :( But, I'm sticking to it! Right now I'm primarily focused on getting the HTML stuff working, as I'm going to have a way easier time playing with the JavaScript. I get to have a design team that works on the layout and workflow, and all I have to do is go over it and make adjustments, then be given the final layout to implement. Recently I've been finding out how spoiled I am at work.
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